Andrés Araya

Game & Level Designer


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My contributions

  • Created and developed the concept with 2 other designers.


  • Worked on level design of the first game level


  • Gameplay balancing and testing


  • Designed the UI/U


  • Led and managed the project
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My contributions

  • Work on level design of the first game level


  • Coordinated with other designers in creating game content


  • Gameplay balancing and testing


  • Designed the UI/UX


  • Designed the game obstacles
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My contributions

  • Designed and implemented some game obstacles


  • Designed the UI/UX


  • Implemented 2 different enemies, one melee and other ranged


  • Developed the character health, movement and jump scripts


  • Gameplay balancing and testing


  • Developed the win and lose conditions


  • Implemented the animations from graphic artists
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My contributions

  • Level Design


  • Blueprint Visual Scripting


  • Gameplay Design


  • UI/UX


  • System Design

ABOUT ME

I have been studying game development for a few years. I have worked on 5 different project with other students that lasted between 5 to 7 weeks. I mostly had a Game Designer role during these projects. 

My goal is to learn about game development as much possible, so one day I can work on a studio and learn from others about the game industry and grow as a game developer but also as a person. 



My qualities:


- I am comfortable working in any team size


- Always open to criticism


- Able to see things from multiple perspective


- Adaptable to different schedules


- Always aiming to achieve clear and direct communication

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CONTACT

FIND ME AT:

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