Andrés Araya
Game & Level Designer

My contributions
- Created and developed the concept with 2 other designers.
- Worked on level design of the first game level
- Gameplay balancing and testing
- Designed the UI/U
- Led and managed the project

My contributions
- Work on level design of the first game level
- Coordinated with other designers in creating game content
- Gameplay balancing and testing
- Designed the UI/UX
- Designed the game obstacles

My contributions
- Designed and implemented some game obstacles
- Designed the UI/UX
- Implemented 2 different enemies, one melee and other ranged
- Developed the character health, movement and jump scripts
- Gameplay balancing and testing
- Developed the win and lose conditions
- Implemented the animations from graphic artists
ABOUT ME
I have been studying game development for a few years. I have worked on 5 different project with other students that lasted between 5 to 7 weeks. I mostly had a Game Designer role during these projects. My goal is to learn about game development as much possible, so one day I can work on a studio and learn from others about the game industry and grow as a game developer but also as a person.
My qualities:
- I am comfortable working in any team size
- Always open to criticism
- Able to see things from multiple perspective
- Adaptable to different schedules
- Always aiming to achieve clear and direct communication

CONTACT
FIND ME AT:




