The point of using dummy text for your paragraph is

distribution of letters. making it look like readable English.

The point of using dummy text for your paragraph is

distribution of letters. making it look like readable English.

The point of using dummy text for your paragraph is

distribution of letters. making it look like readable English.

The point of using dummy text for your paragraph is

distribution of letters. making it look like readable English.

The point of using dummy text for your paragraph is

distribution of letters. making it look like readable English.

The point of using dummy text for your paragraph is

distribution of letters. making it look like readable English.

MY PROJECTS

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FINAL BLAZE

A 3D isometric platformer with fast-paced combat set inside a gigantic robot colony.

Play as Flint, the embodiment of fire, and escape the facility that has you trapped.

Use your fire abilities to clear obstacles and defeat enemies determined to keep you imprisoned.



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OPPONENTS IN CRIME

A co-op party looter that compete who can steal the most amount of loot before the time runs out.

Sabotage, ambush, sneak, and attack your opponents before the time runs out


SCHOOL PROJECTS

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{{brizy_dc_image_alt imageSrc=

My contributions

  • Designed and implemented some game obstacles


  • Designed the UI/UX


  • Implemented 2 enemies, one melee and the other ranged


  • Developed the character's health, movement, and jump scripts


  • Gameplay balancing and testing


  • Developed the win and lose conditions


  • Implemented the animations from graphic artists

{{brizy_dc_image_alt imageSrc=
{{brizy_dc_image_alt imageSrc=

My contributions

  • Designed and implemented some game obstacles


  • Designed the UI/UX


  • Implemented 2 different enemies, one melee and the other ranged


  • Developed the character health, movement, and jump scripts


  • Gameplay balancing and testing


  • Developed the win and lose conditions


  • Implemented the animations from graphic artists
{{brizy_dc_image_alt imageSrc=
{{brizy_dc_image_alt imageSrc=

My contributions

  • Designed and implemented some game obstacles


  • Designed the UI/UX


  • Implemented 2 different enemies, one melee and the other ranged


  • Developed the character health, movement, and jump scripts


  • Gameplay balancing and testing


  • Developed the win and lose conditions


  • Implemented the animations from graphic artists
{{brizy_dc_image_alt imageSrc=
{{brizy_dc_image_alt imageSrc=

My contributions

  • Designed and implemented some game obstacles


  • Designed the UI/UX


  • Implemented 2 different enemies, one melee and the other ranged


  • Developed the character health, movement, and jump scripts


  • Gameplay balancing and testing


  • Developed the win and lose conditions


  • Implemented the animations from graphic artists

ABOUT ME

I have been studying game development for a few years. I have worked on 5 different project with other students that lasted between 5 to 7 weeks. I mostly had a Game Designer role during these projects. My goal is to learn about game development as much possible, so one day I can work on a studio and learn from others about the game industry and grow as a game developer but also as a person.

My qualities:


- I am comfortable working in any team size


- Always open to criticism


- Able to see things from multiple perspective


- Adaptable to different schedules


- Always aiming to achieve clear and direct communication

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CONTACT

FIND ME AT:

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