Hello there, my name is Andrés Araya, and I am an aspiring game designer based in Sweden.

Currently studying game design at PlaygroundSquad, I am creating entertaining gameplay in Unity and Unreal.

I enjoy creating intuitive and immersive experiences that leave players with a positive memory, while also allowing them to feel clever, skilful, and excited through gameplay.

Check out my work!

MY PROJECTS

OPPONENTS IN CRIME

Team size: 18

Engine: UE.5

Duration: 9 weeks

A 3D isometric party brawler up to 4 players that compete in a art heist to see who can steal the most loot.

CLICK HERE TO READ MORE

Game & Level Design

FINAL BLAZE

Team size: 11

Engine: Unity

Duration: 9 weeks

A 3D isometric platformer with fast-paced combat set inside a gigantic industrial-like facility populated by an ancient civilization of robots.

CLICK HERE TO READ MORE

Combat & Level Design

ABOUT ME

I am 27 year old half Swedish/half Chilean man who has been passionate in videogames since infancy. A few years back, I discovered game design and knew straight away that it was my calling. I am always thinking of interesting mechanics, game ideas or stories that will fit excellently in videogames.

My qualities:


- I am comfortable working in any team size


- Always open to criticism


- Strive to see things from multiple perspectives


- Adaptable to different schedules


- Always aiming to achieve clear and direct communication

CONTACT

FIND ME AT:

Scroll to Top