Hello there, my name is Andrés Araya, and I am an aspiring game designer based in Sweden.

Currently studying game design at PlaygroundSquad, I am creating entertaining gameplay in Unity and Unreal.

I enjoy creating intuitive and immersive experiences that leave players with a positive memory, while also allowing them to feel clever, skilful, and excited through gameplay.

Check out my work!

GROUP PROJECTS

FINAL BLAZE

A 3D isometric platformer with fast-paced action combat. Escape an ancient robot facility that has you captive.

Engine: Unity

Duration: 9 weeks

Role: Combat & Level Design

Team size: 11

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OPPONENTS IN CRIME

A 3D isometric multiplayer party brawler up to 4 players that compete in a art heist to see who can steal the most loot.

Engine: UE.5

Duration: 9 weeks

Role: Game & Level Design

Team size: 18

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ABOUT ME

I am 27 year old half Swedish/half Chilean man who has been passionate in videogames since infancy. A few years back, I discovered game design and knew straight away that it was my calling. I am always thinking of interesting mechanics, game ideas or stories that will fit excellently in videogames.

My qualities:


- I am comfortable working in any team size


- Always open to criticism


- Strive to see things from multiple perspectives


- Adaptable to different schedules


- Always aiming to achieve clear and direct communication

CONTACT

FIND ME AT:

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