
Project Lucy is a 3D low poly platformer. It is about a desk lamp called Luzy that wakes up in a scrapyard confused without having any idea how she got there. Luzy pushes through difficult areas with one clear goal: to return to her owner and be the lamp that she is meant to be, to give light to her owner.


The player needs to clear jumping puzzles and collect keys to complete each level. Lucy loses health every second and to replenish her health she must find batteries or lightbulbs.
One of the mechanics that the player has is to decrease or increase the intensity of the light that she shines. By holding LMB, the player will increase the intensity, but it will decrease their health faster, but by holding RMB they decrease the intensity, reducing the damage they take every second.


This mechanic allowed the player to adjust to the situation. If visibility is low then by increasing the intensity it will be easier to see around but it will lose health at a faster rate.
If the player is running out of time and does not have trouble spotting objects in the world, it can decrease the light intensity saving time, but with the drawback of reducing visibility.
This was a school project that I worked on as a Lead Designer. Created the concept and developed it in conjunction with 2 other game designers.
Our group project consisted of 3 designers, 2 graphics artists and 3 programmers. This was a 6 weeks project.

I created multiple paths that lead for some collectibles while I hid others in the dark. I used light poles to illuminate some of the paths, while others gave hints to where to go next. Since the main mechanic involves using your own flashlight to explore, collectables are hidden in the dark, creating a sense of urgency for the player to explore. With the ability to adjust the intensity of the light, the player can adapt to the situation.
There are 2 types of obstacles: water and oil.
If the player touches water, they will be teleported to a checkpoint and lose some health. On the other hand, if the player walks through oil, they will not lose any health but their movement speed will be significantly reduced.


